Final Fantasy X blitzball tech map

I’m leveling up my kick-ass women’s blitzball team and I’m running into trouble with Irga Ronso. She has three key techniques:

  • Pile Wither
  • Wither Tackle 3
  • Super Goalie

Usually my approach is to learn techniques using Techcopy.

But Irga’s Wither Tackle 3 and Super Goalie are both locked until she learns at least one key technique (or maybe two.)

Which means I’m looking at Pile Wither…

… but Pile Wither cannot be Techcopy’d.

So in order for Irga to achieve her full potential, I need to either:

  • Win Pile Wither in a tournament and award it to her
  • Win Tech Find in a tournament and use it to unlock either Wither Tackle 3 or Super Goalie for her, so she can Techcopy it later
  • Release her as a free agent and hope some other team helps her learn a key technique

I am unwilling to release her because I like having her on my team. So I’m looking at the “win Pile Wither” or “win Tech Find” approaches. Luckily, these can be tried in parallel.

The “win Pile Wither” approach is straightforward.

But for the “win Tech Find” approach to work, I need to know where Wither Tackle 3 and Super Goalie are on the list of techniques.

That is, I need a map of the techniques.

I built up my recruiting skill to maximum level and chatted up all the players on my team (and a couple of people not on my team who happened to be nearby) and got a pretty good map, which follows. The techniques marked with question marks are just guesses based on the pattern and fuzzy memories of previous games I’ve played:

1Jecht ShotWither ShotWither Pass 2
2Jecht Shot 2?Wither Shot 2Wither Pass 3
3Sphere ShotWither Shot 3Volley Shot
4Invisible Shot?Venom PassVolley Shot 2?
5Venom ShotVenom Pass 2Volley Shot 3?
6Venom Shot 2Venom Pass 3Venom Tackle
7Venom Shot 3Nap PassVenom Tackle 2
8Nap ShotNap Pass 2Venom Tackle 3?
9Nap Shot 2?Nap Pass 3?Nap Tackle
10Nap Shot 3Wither PassNap Tackle 2
1Nap Tackle 3Anti-Venom 2Brawler
2Wither TackleAnti-NapPile Venom?
3Wither Tackle 2Anti-Nap 2?Pile Wither
4Wither Tackle 3Anti-WitherRegen
5Drain TackleAnti-Wither 2Good Morning!
6Drain Tackle 2Anti-DrainHi-Risk
7Drain Tackle 3Anti-Drain 2?Golden Arm
8Tackle SlipSpin BallGamble
9Tackle Slip 2Grip GlovesSuper Goalie
10Anti-VenomElite DefenseAurochs Spirit?

I will update the map as I confirm my guesses.

Creating a kick-ass, cosmopolitan, all-women, blitzball team

I am playing another runthrough of Final Fantasy X on PS2 and decided to do blitzball a little differently this time.

I usually keep the same team that plays in the finals against the Luca Goers all the way through:

The original Besaid Aurochs, plus Tidus
  • Left Forward: Wakka Tidus
  • Right Forward: Datto
  • Midfielder: Letty
  • Left Defense: Jassu
  • Right Defense: Botta
  • Goalie: Keepa

But this time I decided to fire everybody immediately after winning the Crystal Cup (in your FACE, Goers) and build a new team from scratch, according to three criteria:

  1. The players all need to be kick-ass; ideally, the best possible player for their position.
  2. The players all need to be women.
  3. The team needs to be cosmopolitan – in particular, the six players need to collectively represent all six communities of Spira which play blitzball:
    • The island of Besaid
    • The island of Kilika
    • The metropolis of Luca
    • The Guado tribe of the underground city of Guadosalam, keepers of the Farplane
    • The Al Bhed tribe of the island of Bikanel
    • The Ronso tribe of Mount Gagazet

This is a difficult set of criteria to meet simultaneously. For example, many blitzball teams that are designed around the “best player” criterion include these players:

Some of the most kick-ass blitzball players
  • Forward: Brother
  • Defense: Ropp
  • Goalie: Nimrook

But while these three players are undoubtedly kick-ass, they are all men. Also, they are all Al Bhed.

Still, I was able to come up with the following lineup:

A cosmopolitan blitzball team of kick-ass women
  • Left Forward: Vilucha, from Besaid
  • Right Forward: Linna, of the Al Bhed
  • Midfielder: Shaami, from Luca
  • Left Defense: Kulukan, from Kilika
  • Right Defense: Irga Ronso, of the Ronso
  • Goalie: Yuma Guado, of the Guado

Vilucha is far and away the best blitzball player in Besaid. And she’s literally Wakka’s next-door neighbor. So, Wakka: why didn’t you recruit her in the first place?

In defense of Lulu

I came across this five-year old Reddit post on /r/finalfantasy titled “Scumbag Lulu”

Scumbag Lulu: was a guardian twice before, made it all the way to the Calm Lands both times; starts game with 380 HP

The problem is even a little broader than this. Lulu is not the only experienced guardian – Auron served as Braska’s guardian and got even farther, reaching Yunalesca. Auron’s starting HP is 1030, which is definitely more, but he is a fighter class, so “more” is to be expected.

I would like to offer some potential explanations.

  1. No Sphere Grid
    Perhaps both previous efforts were “No Sphere Grid” runs, where the player intentionally does not increase any of the characters’ attributes. It is certainly possible to make it to the Calm Lands while keeping Lulu at 380 HP.
  2. Lulu’s Broken Heart
    Lulu is a mage and magic is fundamentally a mental ability. A spellcaster has to “have one’s head in the game,” so to speak. We know that Lulu is grieving over Chappu, and Tidus resembles Chappu, so she may be (at least initially) operating under significant psychological duress. (Auron is also laboring under the effects of trauma, though his is physical.)
  3. Tidus the Rock Star
    As we learn on the Mi’ihen high road, ordinary citizens of Spira are able to travel about even in the presence of fiends. But when the party is informed by the Chocobo Knight of “a large fiend” in the area, Tidus’ reaction is to find it and engage it. This is a surprise to the rest of the party (except for Auron, who recalls that Jecht had a similar attitude.)
    It would seem that “standard operating procedure” for summoners is to “blend in” with passing traffic, and try to avoid fiends. This strategy would result in characters earning little or no AP, which is consistent with Lulu’s low starting HP.
    (Jecht’s similar “rock star” attitude may be part of why Braska was able to make it as far as Yunalesca.)
  4. Jecht the Stalker
    Most summoners have to seek out Sin once they have undergone the Final Aeon ritual. But Jecht seems to be following Tidus around. This results in several “boss” battles facing Sinspawn, and even Sin directly, which are a major source of AP for the party that would not have been present in Lulu’s previous pilgrimages.
  5. Yuna’s ADHD
    We run into other summoners who seem very focused on getting to their destination. But Yuna seems to have a problem focusing – getting kidnapped (twice), starting a civil war, and even getting married. So instead of following a direct path from temple to temple, the party ends up chasing her all over Spira.